Dissidia Final Fantasy NT's battle system was redesigned from the ground up, though some elements from the previous titles have been retained. Characters are divided into four combat classes: power-based Vanguards, agility-based Assassins, ranged-based Marksmen, and unique trait-based Specialists. Characters can perform Brave attacks, which increases the player's Bravery level based on the amount of damage done. If an opponent is attacked while their Bravery is at zero, a Bravery Break will be triggered, giving the player a substantial Bravery boost. Players can also perform HP attacks that will do direct damage to an opponent based on their current Bravery level. Using HP attacks will reset the player's Bravery back to zero, forcing then to perform more Brave attacks before they can directly attack their opponent again. The previous games' EX Mode has been tweaked, with players able to equip one HP attack and two EX Skills per character in battle.
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